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Bobby carrot game 360x640
Bobby carrot game 360x640












bobby carrot game 360x640

The Easter Eggs from the first episode re-appeared too this time as flowers, with one little change: while the Easter Eggs (right after deploying them) became obstacles straight away, flowers did the same only after a couple of seconds of budding. Level packs with a difficulty indicator proved to be a welcome idea last time so they were here in this episode too and so were the carrots. At certain points you were also offered to gamble with your coins, with risking three coins and choosing one of three chests to win nothing, win back the three coins you risked or win six coins. The biggest new element in Bobby Carrot 4: Flower Power was the Bazaar, where you could spend coins you could collect while going through the levels on new level packs, new background music, picture pieces for the final screen of congratulations and useful tools like shoes that make you walk faster or a magnifying glass that shows you where hidden coins are. The fourth instalment brought even more features, showing clear signs of growth in the franchise. Bobby was clearly gaining more and more momentum with every new episode and not just because of a new vehicle in the next episode. This was the first episode to offer the choice of six languages for menus and the help screen. For the first time, there was a detailed description for each game element, with pictures too, probably because the list of these items was getting so long. Just like in previous episodes, there was a high score list to show the time and number of steps it had taken to finish each level and there was a short help text about the game controls – this time with no story. The graphics got even cuter, and a new system of map packages appeared with 3 levels of difficulty indicators. It was obviously a summer title, all the ice-related obstacles are gone, not carrot season but lots of swimming in refreshing ponds and surfing on one-way currents of water that you could reverse in direction with underwater pressure pads. Bobby has evolved, he has learned scuba diving and learned floating on large waterlily leaves. The magic was there, the puzzles were there, the presentation was there, all paving the way for a third episode.īobby Carrot 3: Evolution was exactly what it said in the title: evolution. One might say it’s an annoying thing if you get stuck with a particularly difficult level, I say it’s part of the charm of this title.

bobby carrot game 360x640

Exactly as in the first episode, you had to finish the current level before you could advance to the next one. A background story about a captured squirrel friend and the text-only help added little to no extra flare to the game, but they didn’t really get in the way either. Slippery ice paths were introduced and so were ice-cube roadblocks that can be defrosted with a laser beam and fixed positioned mirrors that you can spin to control the laser beam. This second episode brought along another 30 levels of collecting mayhem (this time, stars - obviously, you can’t pick carrots in the winter) with the now familiar obstacles and a few new ones for good measure. The whole captivating experience was screaming for a sequel and it arrived in the form of Bobby Carrot 2: Winterland. The game was an instant hit not just because of its well-balanced puzzles, straightforward controls and easy to understand rules, but also its sharp and friendly graphics and catchy original tunes. Your only help – besides yourself of course – is the centre button, which enables you to look around the map without moving a step, with Bobby this way giving you the opportunity to plan ahead, which is a key to being victorious in the game. In this heroic undertaking, he faced various dangerous and not so dangerous obstacles, including walls that spin 90 degrees after walking between them, traps growing spikes after stepping off them, one way conveyor belts, remote control switches, coloured padlocks and keys. It all started with German developer FDG Soft’s cute little bunny and his brain teasing levels of problem-solving in two different game modes: the first 30 levels saw him collecting (seemingly) endless number of juicy carrots while in the second mode he had to place Easter Eggs before going for the exit of another 20 maps. Since 2004, this little rabbit has given the thinking mobile gamer more than 530 puzzling levels so far and he doesn’t seem to be losing any steam.

#Bobby carrot game 360x640 series

Bobby Carrot is probably the longest running java game series in mobile gaming history, which is a real a feat in such a huge and unfortunately deluded and over-saturated market.














Bobby carrot game 360x640